Game Design Documents
Samples
Sacred Trees
Platform: Tablet & Mobile
Target: Casual farmers and self-seekers
Type: Strategy, Free to play (freemium)
Point of view: Top view - 3D
Goal: As a little alien of a race being invaded by darkness, find and raise the sacred trees that have been stolen on other planets in order to bring life to your own and defeat chaos by the power of light.
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Leaving Leaves
Platform: Tablet & Mobile
Target: Casual
Type: Speed game, Free to play
Point of view: 2D Front view
Goal: Get the best score possible by collecting the correct items at the correct moment. Watch out not to touch anything incongrous.
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Platform: PC / Console
Target: Casual / Gamer
Type: Adventure
Point of view: FP - 3D
Goal: As a crab, try to reach the Desert of the North while surviving in a hostile environment after humankind's extinction due to global warming, when only the strongest species remain.
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Crab Concept
Platform: PC / Console
Target: Gamer
Type: Adventure RPG
Point of view: TPS - 3D
R.I.P.
Goal: As a skeleton brought back from the dead by an unknown necromancer, you have to find him as well as the spell which can put an end to this miserable endless malediction and let you go back to your peaceful death. But beware as people don't like skeletons.
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Owl story
Platform: PC
Target: Gamer
Type: Platformer
Point of view: 2D Front view
Goal: As a little defenseless mushroom, you have to find the precious owl of the old man who will either cook you or offer you freedom depending on the success of your mission.
I'm doing this project with my husband and we are currently trying to make a prototype of it on Unity. So far we got a little mushroom running around and some nice pixel-art tiles and animations ready to go on an adventure!
Octopus escape
Platform: PC
Target: Casual
Type: Survival side scroller
Point of view: 2D Front view
Goal: As a rare specimen of octopus, evade the divers from capturing you and the trash falling in the ocean from hitting you for as long as possible. Eat fishes to recover your ink hit bar and slow down the enemies by throwing them your ink power.
This game has been made the "game jam" way, over a week-end, in a team of 3. I was in charge of the game design and the graphism.